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Izumono-kuni

Mashiro

SSR
ShieldInfantryMagic
Mashiro

Basic Info

NationIzumono-kuni
RaritySSR
RoleShield
Troop TypeInfantry
Damage TypeMagic

Lv.50 Stats

ATK
126.7
Morale
198
Command
146.5
Speed
67.3

Skills

Core 1

Auspicious Scales

[Counter-Attack Skill] After taking a basic attack, there is a(n) 55% chance to grant self White Snake's Blessing, up to 10 stack(s). [Counter-Attack Skill] After taking a basic attack, there is a(n) 0% chance to recover HP 84% of own BRV for 1 of own troops. If White Snake's Blessing reaches 10 stacks, recover an extra HP 68.25% of own BRV for all of own troops, up to 3 time(s) per turn.
Lv.4The HP Recovery effect receives a slight bonus based on own MOR and COM.Lv.7The HP Recovery effect receives an extra bonus based on own MOR and COM.
Core 2

Guardian's Vow

[Initiating Skill] At the beginning, increase the counter-attack chance of Auspicious Scales and Phantom Backlash by 65%. [Follow-up Skill] After a basic attack from the troop, there is a(n) 40% chance to inflict Provoke on 2 enemy Heroes and troops: There is a(n) 100% chance for the provoked target(s) to prioritize attacking self for 1 turn(s), and reduce own DMG taken by 11.48% for 1 turn(s).
Lv.4The skill effect and activation chance receive a slight bonus based on own MOR and COM.Lv.7The skill effect and activation chance receive an extra bonus based on own MOR and COM.
Core 3

Phantom Backlash

[Counter-Attack Skill] After taking a basic attack, there is a(n) 55% chance to grant self White Snake's Wrath, up to 10 stack(s). [Counter-Attack Skill] After taking a basic attack, there is a(n) 0% chance to deal Magic DMG 54.25% of own BRV to 2 enemy troops. If White Snake's Wrath reaches 10 stacks, deal an extra Magic DMG 222.25% of own BRV to 1 enemy troop.
Lv.4The skill damage receives a slight bonus based on own MOR and COM.Lv.7The skill damage receives an extra bonus based on own MOR and COM.

Signature Weapon

Phantom Snake

Stats

Signature WeaponNot EvolvedMax.
Troop HP+10%+20%
COM+11+21
MOR+5+9

The snake is like a charm forged from Mashiro's own power, capable of protecting its possessor from all impurities. Yet rather than a simple charm, it acts more like a sentient miniature clone of Mashiro. Outside of battle, it serves as the area's pocket assistant—helping deliver letters, repel pests, catch mice, keep its owner company, act as a light source, guide the way, and more. However, since making it is difficult and physically draining, Mashiro cannot mass-produce the amulet, making it an extremely rare item. Having created it simply out of a desire to help, Mashiro is now thoroughly baffled at the pile of gold she received, the likes of which she has never seen in her whole life as a snake.

Not Evolved

EX Weapon Core 1

EX Weapon Effect

[Initiating Skill] At the beginning, increase the BRV for own brigade's troop by 7%. [Counter-Attack Skill] After taking a basic attack, there is a(n) 50% chance to reduce the DMG taken by all of own troops by 0.83% for 2 turn(s), up to 3 stack(s).

Max.

EX Weapon Core 1

EX Weapon Effect

[Initiating Skill] At the beginning, increase the BRV for own brigade's troop by 42%. [Counter-Attack Skill] After taking a basic attack, there is a(n) 50% chance to reduce the DMG taken by all of own troops by 4.98% for 2 turn(s), up to 3 stack(s).

Story

Mashiro was originally a snake yokai who spent years inhabiting a mountain in Izumo. It was only after she fended off a Monster Tide invading her territory—inadvertently protecting humans in the process—that her existence became known, leading the people to revere and care for her as a guardian animal. At first, she wondered why humans kept offering her food, but pleased with having meals provided, she gladly accepted the offerings and formed a bond with them. Over the following century, Mashiro lived alongside the people as their guardian, experiencing a life vastly different from her solitary past in the mountains. To the locals, rather than a revered guardian, she is more like a village mascot cherished by everyone. To truly protect the humans she holds dear, Mashiro leaves the village and sets out to find a way to stop the Monster Tides. "Ah, it's a bit chilly today... Perfect to coil up on a rock under the sun..."